"Behavior may include, but is not limited to, epithets, derogatory comments or slurs and lewd propositions, assault, impeding or blocking movement, offensive touching or any physical interference with normal work or movement, and visual insults, such as derogatory posters or cartoons."(1) A person commits the offense of intimidation when, with the purpose to cause another to perform or to omit the performance of any act, the person communicates to another, under circumstances that reasonably tend to produce a fear that it will be carried out, a threat to perform without lawful authority any of the following acts: (1) A person is guilty of ethnic intimidation if that person maliciously, and with specific intent to intimidate or harass another person because of that person's race, color, religion, gender, or national origin, does any of the following: (3) Regardless of the existence or outcome of any criminal prosecution, a person who suffers injury to his or her person or damage to his or her property as a result of ethnic intimidation may bring a civil cause of action against the person who commits the offense to secure an injunction, actual damages, including damages for emotional distress, or other appropriate relief.
A plaintiff who prevails in a civil action brought pursuant to this section may recover both of the following: In order to convict a person of making criminal threats, the government must prove: (1) The defendant willfully made a threat to commit a crime resulting in death or great bodily injury to the victim (2) The threat was made with specific intent that the statement be taken as a threat, regardless of whether Defendant actually intends to follow through.
It functions similar to Fear, which was considered to have the wrong flavor and could only be used in black. Khans of Tarkir block had no cards with intimidate.
As of Magic Origins, intimidate is no longer an evergreen mechanic, having been replaced with menace.
"Threat of harm generally involves a perception of injury...physical or mental damage..or instance of injury, or a material and detriment or loss to a person." Threatening behaviors may be conceptualized as a maladaptive outgrowth of normal competitive urge for interrelational dominance generally seen in animals.
Intimidation related to prejudice and discrimination may include conduct "which annoys, threatens, intimidates, alarms, or puts a person in fear of their safety...because of a belief or perception regarding such person's race, color, national origin, ancestry, gender, religion, religious practice, age, disability or sexual orientation, regardless of whether the belief or perception is correct." Intimidation may be manifested in such manner as physical contacts, glowering countenance, emotional manipulation, verbal abuse, making someone feel lower than you, purposeful embarrassment and/or actual physical assault.
To bully is to intimidate through blustering, domineering, or threatening behavior: workers who were bullied into accepting a poor contract.
It is a static ability which restricts the types of creatures that can block a creature with intimidate.
With this you get extra points for each Intimidating conversation you have in an episode (you will only gain points for 5 conversations per episode).
Calm Down is used instead of Intimidate from the GBA and PSP Version, although it plays the Intimidate music from The GBA Version when the user is about to calm down a Sim.